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Projects

Below the Deck

Below the deck is a rogue-like deck builder where you play against the strange captain of the ship.

In this project I:

  • Managed a team consisting of one other designer, one programmer and three artists over 6 months to make a game.

  • This was the first game that I made in Godot, so I had to learn a new game engine.

  • Made paper prototypes to rapidly test various game ideas as well as different card stats and effects.

  • Wrote and edited a game design document.

  • implemented art assets into the game.

  • Held playtesting sessions and recorded feedback from play testers.

  • Tested and balanced multiple cards and systems​.

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Play it here

Go Fish (With Legs)

Go Fish (with legs) is a chaotic 2 player party game where players compete against each other in mini-games to try to make pairs of cards

This game was made in Unreal Engine.

During this project I:

  • Worked together with a team consisting of one other designer three artists and three programmers to make a game in 4 months.

  • Worked with the other designer to create a Game Design Document​.

  • Created concepts and prototypes for mini-games.

  • Adjusted balancing of multiple scoring systems.

Play it here

The Friendly Colossus

The Friendly colossus is a 2 player Co-op Puzzle Platformer where on player 1 plays as an archeologist and can run, jump and, player 2 play as the colossus who can use their fists as platforms for the archeologist to help each other reach new areas.

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for this project I:

  • Worked together with 2 other designers to make a game based on a prompt from a client.

  • Designed the playable level.

  • Designed the background environments.

  • Used Blueprints to program the players and intractable elements.

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Unnamed Dice Rogue-like prototype

This game is a dice themed rogue-like where you decide if your dice would be attacking or defending to try to defeat a monster that get stronger each time you defeat it, after beating each monster you get to go to the shop to spend your money to buy new dice.

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This project was entirely made by me in Unreal Engine.

Anaglyph 3D

Global Game Jam Melbourne 2026

I Participated the the 2026 Global game jam in Melbourne where i was part of a team consisting of 3 programmers, 1 artist, 1 music composer and 1 sound designer, we had 48 hours to make a game based on the game jams theme being "Masks"

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​Anaglyph 3d is a first person, puzzle platformer where your vision is split in half where some things may only appear on the eye and some thing may only appear in the other.

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This game was made in Godot and the levels were made and edited Using Blender

Play it here

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